![]() Just my thoughts and knowledge on the subject. I'm sure their work is now 'out there' someplace, but who is to say if it is legal in these 'mod and get sued by corporation x' days. But they seemed to have dissapeared shortly after getting someplace. ![]() There used to be an open source project called Open/NMD (Open NetMiniDisc) that would allow the same functionality as Sony's player to play the ATRAC3 format. Based on MagicGate (hence Sony's decision to add MG to all of their players bundled with NetMD units), the MG protocol is apparently what they use to also encode memory stick data amongst other things, so Sony will not release the ability to unlock it readily.Īlbeit very cool, I wonder if it would be worth the while. It's definitely not the standard run of the mill, either. Although yes, their compression provides a better byte/second ratio than standard MP3 ecoding, but they also built in a layer of encrpytion that requires signing a whole bunch of (apparently) expensive paperrwork and litigations to be able to use. registered FSUIPC 3.9,Captain Sim Vocals/Fscrew stoped playin sounds as well as the too low terrain i thought it was just like that will be ok but it seemed that it worked well when it was unregistered FSUIPC 3. So i guess it would be a good idea to somhow include support fot ATRAC3 in dbpowerAMP.but i bet it would be a CLI encoder only.There's an inherent problem with that, which is what Sony encoded the ATRAC music as. it replaced the FSUIPC (3.9) with an older version but i made a back-up and restored it.
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