![]() This isn't the case with the second block. Thankfully, by telling the engine to request a bigger block from the start it magically makes use of it without any further ado. When the first block gets full, the engine will allocate more blocks. When tesv.exe is started it allocates two 256MB blocks of memory. After many hours of peeking and poking it turns out there is a simple fix and one has to wonder why this is not something that is implemented as an option or parameter for the PC version of the game. In this naming tradition this third memory patch will allow Skyrim to use that available space right from the start to fix ILS (infinite loading screen) without side effects and other memory related CTD (crashes to desktop) or freezes. Thanks to Boris we have the second memory patch ENBoost taking care of textures not wasting main memory anymore. It has been a while since the first memory patch that fixed 4GB LAA that made it into the official game. A modder by the name of sheson has released a new memory patch that allows Skyrim to fix infinite loading screens, and other memory related CTD freezes.
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